File Name: | Boing Kit: Dynamic Bouncy Bones, Grass, and More |
Content Source: | https://assetstore.unity.com/packages/tools/particles-effects/boing-kit-dynamic-bouncy-bones-grass-and-more-135594 |
Genre / Category: | Game Assets |
File Size : | 28.7 MB |
Publisher: | Long Bunny Labs |
Updated and Published: | May 21, 2025 |
Juice up your games by adding bouncy VFX!
Version 1.2 New Feature: Dynamic Bouncy Bones
- Turn bones into dynamic bouncy bones, animated or not.
- Bouncy bones integrate well with existing boing effectors, all-new lightweight colliders within Boing Kit, and Unity’s built-in colliders.
Version 1.1 New Feature: Propagation
- Just turn on propagation on reactor fields and the effects would propagate!
- Good for wind, water waves, shock waves, implosions, explosions, etc.
Boing Kit offers various options:
- Boing Behavior: Just add component, and game objects immediately become bouncy!
- Boing Effector & Reactor: Reactors react to effectors in a bouncy fashion.
- Boing Reactor Field: Reactor fields bring reactor effects to a whole different scale. Bounce an entire massive grass field using bombs and characters!
Boing Kit is performance-centric:
- Reactor fields run on GPU using compute shaders (with CPU alternative).
- For Unity 2018.1 or newer, Boing Kit utilizes Unity’s job systems to run jobs in parallel across CPU cores for the boing component, effector component, and reactor component.
DOWNLOAD LINK: Boing Kit: Dynamic Bouncy Bones, Grass, and More v1.2.47
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