File Name: | Cgcookie – Texturing Game Assets with Blender |
Content Source: | https://cgcookie.com/courses/texturing-game-assets-with-blender |
Genre / Category: | 3D Tutorials |
File Size : | 1.3 GB |
Publisher: | cgcookie |
Updated and Published: | January 02, 2025 |
Texturing plays a powerful role in computer graphics, but especially for game asset creation. Textures can simulate high-resolution details very believably but without the high-polygon counts. They can make a simple model look beautiful and complex. They can make a drab object interact with light in a believable way. So yeah, textures are important! In this course, I will walk you through the essential texturing workflow for our stack-o-rocks asset. You’ll learn 4 main tasks of being a texture artist:
- UV layout – The process of ‘unwrapping’ your 3D model into a flattened, 2D state to accept 2D image textures.
- Map Baking – Extracting geometric data from a 3D object to a 2D texture.
- Texture Painting – Using Blender’s painting system to paint directly on your 3D model in the viewport.
- Consolidation & Export – Using a single texture to affect multiple objects for the sake of real-time application and optimization.
DOWNLOAD LINK: Cgcookie – Texturing Game Assets with Blender
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