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Home 3D Tutorials

Creating Post-Apocalyptic 3D Game Environments in Unreal Engine 5

February 20, 2025
in 3D Tutorials, Free Course, Tutorials
Creating Post-Apocalyptic 3D Game Environments in Unreal Engine 5

Creating Post-Apocalyptic 3D Game Environments in Unreal Engine 5

File Name:Creating Post-Apocalyptic 3D Game Environments in Unreal Engine 5
Content Source:https://www.skillshare.com/en/classes/creating-post-apocalyptic-3d-game-environments-in-unreal-engine-5/347322530
Genre / Category:3D Tutorials
File Size :9.1 GB
Publisher:skillshare
Updated and Published:February 20, 2025
Product Details

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!

MAYA, SUBSTANCE AND UNREAL ENGINE

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

21 HOURS!

This course contains over 21 hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by creating our blockout to make sure our modular pieces work and that the composition is correct. We will then turn these into final assets. Along with the final assets, we will create our procedural materials and unique textures. We will bring it all together in UE4 and start creating and placing our decals. we will finish things off with our first lighting pass and then draw focus to our foliage. where we will use Speedtree and Maya to create multiple types of foliage. We will bring the foliage in Unreal and place it, add general improvements to our scene and paint our terrain. Finally, we will finish off with some bonus chapters on how to use Megascans to push your level even more.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya (but can be replicated in Blender & 3DS Max), Substance Designer/Painter, Speedtree, and Unreal Engine 4– Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs.

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DOWNLOAD LINK: Creating Post-Apocalyptic 3D Game Environments in Unreal Engine 5

Creating_Post-Apocalyptic_3D_Game_Environments_in_Unreal_Engine_5.part1.rar – 2.0 GB
Creating_Post-Apocalyptic_3D_Game_Environments_in_Unreal_Engine_5.part2.rar – 2.0 GB
Creating_Post-Apocalyptic_3D_Game_Environments_in_Unreal_Engine_5.part3.rar – 2.0 GB
Creating_Post-Apocalyptic_3D_Game_Environments_in_Unreal_Engine_5.part4.rar – 2.0 GB
Creating_Post-Apocalyptic_3D_Game_Environments_in_Unreal_Engine_5.part5.rar – 1.1 GB

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