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Home Game Assets

Mobile Pedestrian System v1.1.2 for Unreal Engine

May 30, 2025
in Game Assets
Mobile Pedestrian System
File Name:Mobile Pedestrian System
Content Source:https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706
Genre / Category:Game Assets
File Size :94.9 MB
Publisher:Gley
Updated and Published:May 21, 2025
Product Details

Create a realistic and vibrant urban environment with a customizable Pedestrian System. Assign pedestrian types, set priority waypoints, and manage dynamic obstacle avoidance.

Key Features:

  • Waypoint-based pedestrian system.
  • Uses a grid system, allowing it to be used in any scene dimension without performance issues.
  • Movement is made using Apply Root Motion from the character animator.
  • Support for any humanoid characters.
  • Support for any animations.
  • Easy to create and integrate custom behaviours.
  • Support for traffic lights and no traffic lights street crossings.
  • Independent crossing component for integrating with existing vehicle systems.
  • Seamless integration with the Mobile Traffic System.
  • Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.
  • The ability for pedestrians to follow a given path. Method to make any pedestrian form anywhere in the scene to reach a specific destination.
  • Basic static and dynamic obstacle avoidance.
  • Pedestrian types – assign different types of pedestrians and allow access in specific areas based on pedestrian types. (Ex: only pedestrians marked as students will walk inside campus).
  • Priority waypoints. Ability to set the importance of the pedestrian paths. Useful to spawn more pedestrians in the crowded areas downtown and fewer on city edges.
  • Custom events on waypoints. Those events are triggered when a pedestrian reaches a specially marked waypoint. Useful for dynamic actions inside the app.
  • Capability to include pedestrians in the vehicle pool that will not be instantiated by the system. These pedestrians must be programmatically instantiated at the appropriate time.
  • Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.
  • Added delegates for some actions to easily change the default behaviors used by the system.
  • Custom editor tools – many editor windows to make the integration process as smooth as possible.
  • Pooling and reutilization system to create density around the player with fewer pedestrians, enhancing performance.
  • Simple API for advanced functionalities.
  • Complete code included and commented.
  • Works for any platform that supports the Burst compiler.
  • Requires Unity 2021.3 LTS and above.
  • Compatible with Unity 6.
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