File Name: | Mobile Pedestrian System |
Content Source: | https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706 |
Genre / Category: | Game Assets |
File Size : | 94.9 MB |
Publisher: | Gley |
Updated and Published: | May 21, 2025 |
Create a realistic and vibrant urban environment with a customizable Pedestrian System. Assign pedestrian types, set priority waypoints, and manage dynamic obstacle avoidance.
Key Features:
- Waypoint-based pedestrian system.
- Uses a grid system, allowing it to be used in any scene dimension without performance issues.
- Movement is made using Apply Root Motion from the character animator.
- Support for any humanoid characters.
- Support for any animations.
- Easy to create and integrate custom behaviours.
- Support for traffic lights and no traffic lights street crossings.
- Independent crossing component for integrating with existing vehicle systems.
- Seamless integration with the Mobile Traffic System.
- Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.
- The ability for pedestrians to follow a given path. Method to make any pedestrian form anywhere in the scene to reach a specific destination.
- Basic static and dynamic obstacle avoidance.
- Pedestrian types – assign different types of pedestrians and allow access in specific areas based on pedestrian types. (Ex: only pedestrians marked as students will walk inside campus).
- Priority waypoints. Ability to set the importance of the pedestrian paths. Useful to spawn more pedestrians in the crowded areas downtown and fewer on city edges.
- Custom events on waypoints. Those events are triggered when a pedestrian reaches a specially marked waypoint. Useful for dynamic actions inside the app.
- Capability to include pedestrians in the vehicle pool that will not be instantiated by the system. These pedestrians must be programmatically instantiated at the appropriate time.
- Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.
- Added delegates for some actions to easily change the default behaviors used by the system.
- Custom editor tools – many editor windows to make the integration process as smooth as possible.
- Pooling and reutilization system to create density around the player with fewer pedestrians, enhancing performance.
- Simple API for advanced functionalities.
- Complete code included and commented.
- Works for any platform that supports the Burst compiler.
- Requires Unity 2021.3 LTS and above.
- Compatible with Unity 6.
DOWNLOAD LINK: Mobile Pedestrian System v1.1.2
FILEAXA.COM – is our main file storage service. We host all files there. You can join the FILEAXA.COM premium service to access our all files without any limation and fast download speed.