File Name: | Vfx Grace – Animal Creature Rigging |
Content Source: | https://www.vfxgrace.com/product/rigging/ |
Genre / Category: | 3D Tutorials |
File Size : | 4 GB |
Publisher: | vfxgrace |
Updated and Published: | March 11, 2025 |
In this section, we will guide you through the basics of Blender’s rigging, familiarizing you with each commonly used function and constraint. During the actual rigging phase, we will learn how to combine skeletal diagrams and real references to create skinned bones for the body and face. We’ll cover the use of various constraints to rig each part of the wolf, including the spine, neck, limbs, face, and even more specific parts like the toes, eyes, and tongue. Additionally, we will learn how to switch between IK and FK, ultimately creating fully functional rigging for easier animation production.

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